Engineering immersive systems.
Medical simulation, luxury automotive HMI, and multiplayer VR - shipped on Meta Quest, HoloLens, iOS and Android. Four years engineering software where the experience has to feel real.
A software engineer
who thinks like a product designer.
I engineer XR systems for contexts where mistakes are expensive.
Based in Ankara and pursuing an MSc in Health Informatics at Hacettepe University (GPA 4.00), I build production software across surgical training, luxury vehicle HMI, and multiplayer VR - the kind of work that has to behave the same on the tenth clinical trial as on the demo day.
My toolkit runs from low-level shaders and native C++ haptic loops up to Figma specs and user research. I care equally about 72 FPS frame budgets and why a user presses a button three seconds slower than expected. National award for innovation in surgical training in 2023.
Seven from the shelf.
A medical sim, a luxury HMI, a surgical trainer, a haptic mixed-reality rig, and an AI assistant. Each shipped, each stress-tested.
What I build with.
XR & spatial
development
Programming
languages
Real-time
systems
Multiplayer
& networking
Product
design
Platforms
& hardware
Track record.
Software Engineer · XR Systems
Architecting and shipping production medical XR applications. Leading technical design for mixed reality simulations with haptic feedback, and maintaining mobile-class optimization while rendering complex anatomical models.
MSc · Health Informatics
Research on XR-enabled healthcare systems, mobile clinical platforms, and simulation technologies. Currently preparing a comparative paper on NMT and LLMs for dental simulation localization.
Product Design Engineer
Designed Unity-based automotive HMI simulator for in-vehicle digital cockpit. Integrated CAN Bus protocols for real-time vehicle telemetry and conducted eye-tracking studies for interaction flows.
Mobile App Developer
Researched drone operator workflows to design intuitive tablet-based control interfaces in Unity. Built product demo application showcased at Berlin Aerospace Fair.
VR Development Lead
Led development of award-winning VR neurosurgery training application with real-time tissue deformation, bleeding mechanics and instrument physics.
Application Developer
Contributed to Unity-based simulation and game development projects within a cross-functional engineering team, gaining foundational experience in real-time 3D development and agile delivery.
BSc · Software Engineering
Graduated with 3.43 GPA. Full merit-based scholarship. Engineering Faculty 5th Place Award. Erasmus exchange at Ostrava University, Czech Republic.
Research & Science.
Evaluating Usability and UX in a Virtual Reality-Based Driving Simulation
NMT vs. LLMs for Medical Simulation Localization in Unity
Understanding User Experience (UX) for Virtual Reality Based Surgical Training
A Temporomandibular Joint Course with Metaverse Experience
Let's build
something real.
Open to senior XR engineering and product design roles. Based in Ankara - available for relocation, on-site or fully remote.
bilge_kagan_pamuk@hotmail.com