XR Engineer & Product Designer crafting immersive experiences for medical simulation, automotive HMI, and beyond. 4+ years shipping production applications across VR, AR, and mixed reality platforms.
// About Me
I'm a Software Engineer and Product Designer specializing in XR and spatial computing, based in Ankara, Turkey. With a unique blend of technical engineering skills and design thinking, I bridge the gap between immersive concept and production-ready implementation.
My work spans medical XR training systems, luxury automotive HMI prototypes, and consumer mobile applications. I've shipped products to Meta Quest, HoloLens, iOS, and Android, achieving a national award for innovation in surgical training.
// Technical Expertise
A comprehensive toolkit spanning real-time systems, XR development, and product design.
// Featured Work
A selection of XR applications, medical simulations, and interactive experiences.
Cross-platform 3D simulation application architected from concept to production release. Features advanced rendering techniques, custom shaders, post-processing effects, and a sophisticated LOD system optimized for diverse mobile hardware. Released on both App Store, Google Play and Meta Store as private.
// Development Workflow
Award-winning VR application for neurosurgery education, creating highly realistic simulations of brain surgeries critical for neurosurgeon training. Features real-time surgical simulation with accurate tool physics, tissue deformation, and bleeding simulation. Recognized as "Best University Graduate Project 2023."
// Design & Development Process
VR car simulator prototypes integrating interactive 3D HMI systems for luxury vehicle interfaces. Built multiplayer networking infrastructure for concurrent multi-user testing sessions, supporting real-time design iteration with geographically distributed teams. Developed eye-tracking integration for UX telemetry and attention analytics.
// Prototyping Workflow
Mixed reality temporomandibular joint (TMJ) simulation integrating real-time biomechanical modeling with haptic feedback. Features real-time jaw simulation , custom HLSL shaders for realistic tissue rendering with subsurface scattering, and native C++ haptic library integration via P/Invoke.
// Technical Pipeline
// Career Journey
Feb 2023 - Present
MedeaSoft • Ankara, Turkey
Architecting and shipping production medical XR applications. Leading technical design for mixed reality simulations, integrating haptic feedback systems, and maintaining optimization on mobile while rendering complex anatomical models.
Dec 2023 - Aug 2024
Aston Martin Lagonda • Remote, UK
Engineered VR car simulator prototypes for luxury vehicle HMI validation. Built multiplayer infrastructure for distributed team testing and developed eye-tracking UX telemetry systems for attention analytics.
August 2025 - Present
Hacettepe University • Ankara, Turkey
Conducting research on healthcare systems utilizing XR, mobile platforms, and simulation technologies.
Nov 2022 - Jun 2023
Atılım University • Ankara, Turkey
Led development of award-winning VR neurosurgery training application. Architected real-time surgical simulation with accurate tool physics, tissue deformation, and bleeding simulation.
2019 - 2023
Atılım University • Full Scholarship
Graduated with 3.47 GPA. Full merit-based scholarship recipient. Engineering Faculty 5th Place Award. Erasmus exchange at Ostrava University, Czech Republic (3.80 GPA).