A cross-platform 3D simulation application featuring advanced rendering techniques, custom shaders, and sophisticated LOD systems, released on both App Store and Google Play.
5.0
App Store Rating
2K+
Active Users
120+
FPS on Mobile
3
Platforms
// The Challenge
The goal was to create a visually stunning 3D simulation that could run smoothly on a wide range of mobile devices, from flagship phones to mid-range Android devices with limited GPU capabilities.
Key challenges included maintaining visual fidelity while optimizing for battery life, handling diverse screen sizes and aspect ratios, and ensuring consistent 120+ FPS across all supported devices.
// Development Process
Market analysis, technical feasibility study, and architecture planning
Modular system design, rendering pipeline setup, and asset workflow
Custom HLSL shaders for materials, lighting, and post-processing
LOD systems, draw call batching, memory profiling, and GPU optimization
Store submission, user feedback integration, and continuous improvement
// Key Features
Implemented a custom Level-of-Detail system that automatically adjusts mesh complexity based on camera distance and device capabilities, reducing draw calls by 40% while maintaining visual quality.
Custom rendering pipeline using Unity's URP with optimized shader variants for mobile, achieving consistent 120+ FPS even on mid-range devices through careful batching and instancing.
Developed HLSL shaders for realistic material rendering including subsurface scattering, environment reflections, and dynamic lighting, all optimized for mobile GPU architectures.
Single codebase supporting iOS and Android with platform-specific optimizations, adaptive UI for various screen sizes, and unified analytics and crash reporting.
// Technical Stack
// Example: Dynamic LOD switching based on device tier
public class AdaptiveLODManager : MonoBehaviour
{
private void SetLODForDevice()
{
var tier = SystemInfo.graphicsTier;
var lodBias = tier switch
{
GraphicsTier.Tier1 => 0.5f, // Low-end: aggressive LOD
GraphicsTier.Tier2 => 1.0f, // Mid-range: balanced
GraphicsTier.Tier3 => 1.5f, // High-end: quality focus
_ => 1.0f
};
QualitySettings.lodBias = lodBias;
}
}
// Visual Gallery