MOBILE APP VR APP

MORFO
3D Simulation

A cross-platform 3D simulation application featuring advanced rendering techniques, custom shaders, and sophisticated LOD systems, released on both App Store and Google Play.

Role

Lead Developer & UI/UX Designer

Timeline

12 months

Platform

iOS & Android & Meta Quest

Team

5 Person

Loading 3D Model...
Drag to rotate • Scroll to zoom

5.0

App Store Rating

2K+

Active Users

120+

FPS on Mobile

3

Platforms

Building a Performance-First 3D Experience for Mobile

The goal was to create a visually stunning 3D simulation that could run smoothly on a wide range of mobile devices, from flagship phones to mid-range Android devices with limited GPU capabilities.

Key challenges included maintaining visual fidelity while optimizing for battery life, handling diverse screen sizes and aspect ratios, and ensuring consistent 120+ FPS across all supported devices.

  • Render complex 3D models with realistic materials on mobile GPUs
  • We filled the gap in the technical and clinical fields where designers, engineers, and dental professionals needed to harmonize their workflows, creating an interdisciplinary, holistic product.
  • Minimize battery drain during extended usage sessions
  • Support multiple touch type interactions

From Concept to Launch

01

Research & Planning

Market analysis, technical feasibility study, and architecture planning

02

Architecture Design

Modular system design, rendering pipeline setup, and asset workflow

03

Shader Development

Custom HLSL shaders for materials, lighting, and post-processing

04

Optimization

LOD systems, draw call batching, memory profiling, and GPU optimization

05

Launch & Iterate

Store submission, user feedback integration, and continuous improvement

// Key Features

Technical Highlights

Dynamic LOD System

Implemented a custom Level-of-Detail system that automatically adjusts mesh complexity based on camera distance and device capabilities, reducing draw calls by 40% while maintaining visual quality.

Real-Time Rendering

Custom rendering pipeline using Unity's URP with optimized shader variants for mobile, achieving consistent 120+ FPS even on mid-range devices through careful batching and instancing.

Custom Shaders

Developed HLSL shaders for realistic material rendering including subsurface scattering, environment reflections, and dynamic lighting, all optimized for mobile GPU architectures.

Cross-Platform

Single codebase supporting iOS and Android with platform-specific optimizations, adaptive UI for various screen sizes, and unified analytics and crash reporting.

Under the Hood

Core Technologies

Unity 2022 LTS C# Universal Render Pipeline Shader Graph HLSL

Performance Tools

Unity Profiler Frame Debugger Memory Profiler GPU Instancing

Platforms & SDKs

iOS 14+ Android 8+ ARKit ARCore Firebase

Architecture Patterns

MVC Object Pooling Event-Driven Addressables
// Example: Dynamic LOD switching based on device tier
public class AdaptiveLODManager : MonoBehaviour
{
    private void SetLODForDevice()
    {
        var tier = SystemInfo.graphicsTier;
        var lodBias = tier switch
        {
            GraphicsTier.Tier1 => 0.5f,  // Low-end: aggressive LOD
            GraphicsTier.Tier2 => 1.0f,  // Mid-range: balanced
            GraphicsTier.Tier3 => 1.5f,  // High-end: quality focus
            _ => 1.0f
        };
        QualitySettings.lodBias = lodBias;
    }
}

// Visual Gallery

Screenshots & Demos