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Case 02 · VR Simulation · Award winner · 2022 - 2023

Simulating
brain tissue
in real time.

An award-winning surgical training simulator built for an inter-university competition - real-time soft-body physics, accurate tissue deformation and bleeding mechanics for neurosurgery education. Recognized as Best University Graduate Project 2023.

Role
VR development lead
Year
2022 - 2023
Recognition
Best University Graduate Project 2023
Platform
Meta Quest · Standalone VR
Core stack
Unity · C# · HLSL · custom physics
Target FPS
72 FPS (VR comfort)
Overview

Tissue, pressure, blood - at 72 FPS.

Neurosurgery requires delicate handling of extremely soft brain tissue. The core challenge was to simulate non-linear soft-body deformation, incision and bleeding in real time on standalone VR hardware, where performance budgets are tight.

Standard rigid-body physics were insufficient. A custom solution was needed to calculate vertex displacement based on tool pressure without dropping below the critical 72 FPS threshold required for comfortable VR.

The simulation combines patient MRI/CT-derived anatomy, a vertex-based deformation system, particle-based bleeding, stereoscopic rendering optimization, and a full suite of interactive surgical instruments.

Process

From scan to simulation.

01
Anatomical modeling

Converting real patient MRI/CT scans into optimized 3D meshes suitable for real-time deformation.

02
Physics simulation

Developing the vertex deformation algorithm driving tissue response to tool pressure.

03
Surgical tools

Programming scalpels, forceps, bipolars and suction tools with tool-specific collision logic.

04
VR interaction design

Designing intuitive hand-tracking and controller interactions for precision surgical tasks.

05
Clinical validation

User testing with medical students and neurosurgeons to calibrate realism against clinical expectation.

Capabilities

Under the hood.

Soft-body physics

Custom vertex-based deformation system that allows the brain mesh to compress and rebound realistically when pressed by surgical tools, mimicking the viscoelastic properties of organic matter.

Dynamic bleeding

Particle-based bleeding system that reacts to incision depth and location. Suction-tool mechanics clear the surgical field, adding urgency and realism to the training loop.

Surgical tools

A suite of interactive tools including scalpels, bipolars and microscopic cameras. Each has its own physics interactions, haptic feedback profile and sound.

Stereoscopic 3D

Rendering tuned for stereoscopic VR depth perception - critical where millimeters decide the outcome of a training scenario.