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Bilge Kağan Pamuk

Unity Developer & Systems Engineer · XR, Simulation & Multiplayer

Ankara, Türkiye · +90 545 224 10 20 · bilge_kagan_pamuk@hotmail.com · linkedin.com/in/bilge-kağan-pamuk-261808151 · bilgekagan.site

Professional Summary

Unity Developer and Systems Engineer with 4+ years of experience taking VR, MR, and WebGL simulation products from architecture to store release. Shipped dental and medical training applications holding a 4.2-star average rating with 2,000+ active users on Google Play and the App Store. Specialized in multiplayer XR (Photon Fusion 2, Meta Avatar SDK), Firebase-backed real-time systems, and hardware–software co-design (Arduino, ESP32, CAN bus). MSc candidate in Health Informatics at Hacettepe University (GPA 4.00/4.00), researching XR in medical education.

Core Skills

Unity & C#: Unity 2022 / Unity 6, C#, OOP, ScriptableObjects, Addressables, prefab and scene management, Unity Profiler, Sentry
XR & Platforms: Meta Quest 2/3, HoloLens 2, Varjo, Apple Vision Pro, WebGL, iOS, Android, Windows Standalone
Networking & Backend: Photon Fusion 2, Photon Voice 2, Firebase (Auth, Firestore, Realtime DB), REST APIs, JSON, async/await, WebSocket basics
Hardware & Embedded: Arduino (Mega, Uno, Nano), ESP32, ESP32-CAM, Raspberry Pi, CAN bus, sensor integration, serial communication
AI & LLM Integration: OpenAI, Anthropic Claude, and Google Gemini APIs; prompt engineering; NMT systems
Shaders & Graphics: HLSL, Unity Shader Graph, visual effect systems for automotive HMI and simulation
Programming & Tools: C# (primary), Python, TypeScript, SQL, C++ (basic); Git, GitLab, GitHub, CI/CD, Postman, Figma, ProtoPie, Jira

Professional Experience

Unity Developer & Research Engineer — MEDEASOFT A.Ş.

Ankara, Türkiye · Full-time

  • Develop and ship VR and WebGL products in Unity (C#) for dental training, surgical planning, and anatomy education; products hold a 4.2-star average rating on Google Play and the App Store with 2,000+ active users
  • Architect multiplayer VR applications with Photon Fusion 2, Photon Voice 2, and Meta Avatar SDK v40; led the Photon Fusion 1 to Fusion 2 migration on Meta Quest 3
  • Integrate Firebase (Firestore, Auth, Realtime Database) for real-time student progress tracking, room management, and dynamic data synchronization
  • Build modular, content-driven gamified learning systems with ScriptableObjects, prefab management, and Addressables
  • Implement REST API integrations with asynchronous JSON data flows; own error handling and QA test checklists within the build pipeline
  • Profile and optimize builds with Unity Profiler and Sentry; maintain GitLab repositories with branch-based workflows
  • Lead technical documentation and presentations for one TÜBİTAK 1507 and two TÜBİTAK 1501 national R&D projects

Product Design Engineer — SIMUX Defence

Cambridge, UK (remote) · Freelance contract alongside full-time role

  • Designed a Unity-based automotive HMI simulator for the Aston Martin Lagonda digital cockpit; integrated CAN bus protocols for real-time vehicle telemetry
  • Conducted eye-tracking studies (HP Reverb, Varjo) on driver attention patterns, information hierarchy, and interaction flows
  • Built HLSL shader effects and visual feedback systems for instrument cluster displays

Mobile App Developer — Speeder System

Aalsmeer, Netherlands (remote) · Freelance

  • Researched drone operator workflows and designed tablet-based control interfaces in Unity, validated through iterative prototyping
  • Built the product demo showcased at the Berlin Aerospace Fair, gathering live feedback from aviation professionals

Application Developer — Akgun Technology

Ankara · Full-time

  • Contributed to Unity-based simulation and game development projects in a cross-functional engineering team

Selected Projects

Morfo VR & Morfo Mobile — Dental Morphology Learning Platform

  • Cross-platform dental morphology learning app for Meta Quest 3 (VR) and iOS/Android; gamified exercise modules built on ScriptableObjects, modular prefabs, Addressables
  • Photon Fusion 2 Shared Mode multiplayer with Meta Avatar SDK v40 and Photon Voice 2; Firebase backend for progress tracking and real-time sync
  • Companion research paper under review at the International Journal of Serious Games (IJSG)

Digital Twin Mixed Reality System — XR + Arduino Hardware Control Panel

  • Meta Quest 3 MR app paired with physical Arduino Uno + ESP32 control panel for industrial and healthcare simulation
  • MRI/CT data rendered as interactive 3D volumes; collaborative manipulation across networked headsets via Photon Fusion 2
  • Bidirectional real-time data flow between physical sensors and Unity via serial communication and an ESP32 wireless bridge

MediBot — AI-Powered Turkish Health Assistant

  • Multi-LLM mobile health assistant (Unity client + TypeScript backend) routing across OpenAI GPT, Anthropic Claude, and Google Gemini APIs
  • Firebase Auth and Firestore, image-analysis pipeline, three-tier subscription system with dynamic model routing

ECE VR Brain Surgery Simulation — Inter-University Competition

  • Immersive VR brain surgery training simulation with surgical interaction mechanics, haptic-style feedback, anatomical 3D model integration

Education

MSc, Health Informatics (English-medium) — Hacettepe University

GPA 4.00/4.00 · Research: XR in medical education, LLM-based localization for Unity simulation, digital simulation effectiveness

BSc, Software Engineering — Atılım University

GPA 3.43/4.00 · Full merit scholarship (4 years) · Focus on HCI, UX design, XR development; Erasmus exchange at University of Ostrava, Czech Republic (2022)

Publications

  1. “Digital Simulation Technologies in Dental Local Anesthesia Education” — Health and Technology (Springer), under review · First author
  2. “NMT vs. LLMs for Medical Simulation Localization in Unity” — International Journal of Serious Games (IJSG), under review
  3. “Evaluating Usability and User Experience in a Virtual Reality-Based Driving Simulation” — International Informatics and Software Engineering Conference, 2026
  4. “Understanding User Experience (UX) for Virtual Reality Based Surgical Training” — EDULEARN Conference Proceedings (D. Topalli, Y. E. Cetin, B. K. Pamuk, et al.)
  5. “A Temporomandibular Joint Course with Metaverse Experience” — International Eastern Conference on Human–Computer Interaction (HCI 2023), 2023

Languages

Turkish (native) · English (C1, professional working proficiency)